Overdrive: Difference between revisions
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* Themed variant featuring licensed vehicles and custom audio. Gameplay mechanics mirrored v3.4, with additional track elements such as the Power Zone. | * Themed variant featuring licensed vehicles and custom audio. Gameplay mechanics mirrored v3.4, with additional track elements such as the Power Zone. | ||
[[File:Overdrive 2.6.webp|thumb| | [[File:Overdrive 2.6.webp|thumb|[[File:Overdrive v4.webp|thumb|Overdrive V4 app icon]]]] | ||
==== [[Digital Dream Labs|DDL]] Relaunch (v2.6) ==== | ==== [[Digital Dream Labs|DDL]] Relaunch (v2.6) ==== | ||
* DDL’s revival of the v2.6 codebase with bug fixes. | * DDL’s revival of the v2.6 codebase with bug fixes. | ||
[[File: | [[index.php?title=File:Overdrive_v4.webp|link=File:Overdrive_v4.webp|thumb]] | ||
==== Overdrive 4.0 ==== | ==== Overdrive 4.0 ==== | ||
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== Hardware == | == Hardware == | ||
[[File:Overdrive insides.webp|thumb|Supercar insides]] | |||
* '''Microcontroller (SoC)''': STM32F051K8 (ARM Cortex-M0, 48 MHz) handles core control and sensor integration. | |||
* '''Optical Sensor''': OmniVision OV7739 grayscale camera module for track-line detection and car positioning. | * '''Optical Sensor''': OmniVision OV7739 grayscale camera module for track-line detection and car positioning. | ||